I’m a Game Designer with a strong focus on gameplay systems, balance, and player experience. Recently, I worked as a Weapons Designer on XDefiant at Ubisoft, where I designed and balanced weapons for a future seasonal releases.
Beyond my professional work, I’m always exploring new mechanics and design challenges through personal projects, including video games and tabletop skirmish games.
Gameplay & Systems Design – Crafting mechanics that are intuitive, engaging, and fun.
Weapon & Combat Balancing – Designing and fine-tuning weapons for competitive and casual play.
Unreal Engine 5 / Unity – Prototyping and implementing gameplay systems.
Tabletop Game Design – Developing immersive, strategic experiences beyond digital games.
Prototyping & Iteration – Rapidly testing and refining ideas to create the best possible experience.
I’m always looking for new ways to create meaningful and engaging player experiences, whether through video or tabletop games.